I’m a creative developer and computational designer
for interactive installations and experiences with an
emphasis on realtime 3D and motion graphics.
I've been creating and implementing projects for a multitude
of clients for international trade shows, points of sale,
museums and public space.
I’m a creative developer and computational designer
for interactive installations and experiences with an
emphasis on real-time 3D and motion graphics.
I've been creating and implementing projects for a multitude
of clients for international trade shows, points of sale,
museums and public space.
I'm an experienced vvvv developer who also feels at home in Unreal Engine and I love to create procedural pipelines in Houdini whenever I'm given the chance. With my strong understanding of the underlying principles of 3D and software development I am confident to apply my knowledge to any software environment with a bit of time to adjust. I also have implemented projects in Unity and cables.gl.
With my analytical approach to problems it feels natural to me to not only implement a single solution but create generative tools to aid in the design process.
Currently I'm working as a creative developer and
interaction designer for SCHNELLE BUNTE BILDER in Berlin, Germany.
Get in touch at
mail at jhnnslmk dot de
I am a creative developer and computational designer, specializing in interactive installations and experiences with a focus on real-time 3D and motion graphics. I have worked with numerous clients to create and implement projects for international trade shows, points of sale, museums, and public spaces.
I am an experienced vvvv developer who also feels comfortable working with Unreal Engine. Whenever given the opportunity, I love to create procedural pipelines in Houdini. With my strong understanding of the underlying principles of 3D and software development, I am confident in my ability to apply my knowledge to any software environment with a bit of time to adjust. Additionally, I have successfully implemented projects using Unity and cables.gl.
Due to my analytical approach towards problem-solving, I find it natural to not only implement individual solutions but also develop generative tools to assist in the design process.